Tools · How are we doing
Run a tabletop exercise
Pick one of the 8 scenarios from the exercise pack and run it from this page on a shared screen. Show the room one inject at a time, keep the facilitator's notes hidden from them, and finish with the debrief. Nothing is recorded.
For the facilitator. Do not show this page to participants before the session. The injects only test the plan if the room meets them for the first time.
1. Choose a scenario
Fill the blanks for your organisation
The deck leaves these for you to set before the session. The defaults are the deck's own examples. What you type stays on this screen and is gone when you close or reload it.
Nothing is recorded. This page does not save decisions, ratings, names or notes, and sends nothing anywhere. The scribe and the observers keep their own record on the evaluation sheet in the scenario deck, as the pack's procedure sets out.
2. Run the session
Shown to participants
Ground rules
- No blame. The exercise tests the plan and the organisation, never the people in the room.
- Play your own role, and say what you would actually do with what you know at that moment.
- Decide. "I would check the plan" is not an answer: say what the plan tells you to do.
- Accept the scenario. It is realistic enough, and arguing with it uses up the time.
- Findings are reported without names. What people say in the room stays there.
- Phones away, unless the scenario asks you to make a call.
- Anyone may stop the exercise with the stop phrase, Real world, stop the exercise, if a real incident or a real emergency needs them. The facilitator ends it at once.
- 8 scenarios, about 3 hours per session
- Nothing is recorded, not even in your browser: reloading starts again
- If you accepted analytics, we count how far people get through the questions, never what they answer.
How this works, and what it is not
Each scenario is one of the pack's decks, word for word: its objectives, its injects at their scenario time and exercise minute, the decision each forces, the expected good answer, the rule it is judged against, and the prompts to use if the room stalls. The session follows the pack's run of show:
| Part | From minute | Minutes | What happens |
|---|---|---|---|
| Pre-brief | 0 | 15 | Objectives, ground rules, roles and how the session runs. Participants hear the objectives, never the injects. |
| Phase 1: first signs and the first hour | 15 | 40 | Detection, triage, declaration, first containment. |
| Break | 55 | 10 | Facilitator and observers check timing and which objectives are still untested. |
| Phase 2: escalation and the big decisions | 65 | 40 | Severity, reporting, decision rights, suppliers. |
| Phase 3: recovery, reporting and communication | 105 | 40 | Restoring safely, outside communication, the days after. |
| Hot debrief | 145 | 30 | Round the table, Observers, Agree and close. |
| Close | 175 | 5 | Thanks, what happens next and when the after-action report is due. |
What it is not
- Not a record of the exercise. It keeps no decisions, ratings, names or notes. The scribe records each decision as it is taken, and the observers rate each objective on the deck's evaluation sheet.
- Not a secret. The page is public, so anyone can read every inject. Run it with people who have not opened it, and do not send it to them beforehand.
- Not your plan. The expected answers quote the CISO Times incident response pack's rules. Where your own plan differs, judge the room against your plan, and change the blanks and the deck to fit it.
- Not a pass mark. Each objective is rated in words, Met, Partly met, Not met or Not tested. Nothing is scored.